Linux Audio Plugin Development (LAPD)
Sinevibes
Linux Audio developer interview with Artemiy Pavlov from Sinevibes
This interview was conducted by Amadeus Paulussen in 2024 and first published to his blog.

Dear Artemiy, can you tell us a little about who you are and where you come from?
I was born in Kharkiv, Ukraine and have a formal background in math and physics, while also growing up very passionate about music and audio gear. Thanks to my dad, who ran his own company that manufactured and did installations of sound reinforcement equipment, I had access to a lot of different devices and instruments from an early age, and I started really getting into synths when I was around 13 years old. Over the course of three decades, this went from an interest in making music, to making my own sounds to make music, to making my own DSP algorithms to make sounds to make music… :-)
What is Sinevibes' philosophy?
The brand represents my desire to have audio tools that are easy to use "on the fly”. When you have a sudden burst of creativity, when you’re in “that moment” and super inspired to work on something, you really don’t want to lose that flow. So every plugin we do is focused on presenting an effect that’s special, very finely tuned, is deeply configurable yet at the same time extremely quick and easy to use. When making my own music back in the day, I always loved to create synth sounds on the fly, from scratch – in a way, each sound sort of defined the birth of the next one, and they always fit together very well. So with Sinevibes plugins we try to do the same, to allow the musicians to navigate their own sonic universe and decide where they want to go next by themselves and do it without any obstacles.
Are there any aspects of your plugins that you are particularly proud of?
With the latest desktop plugin collection, I’m extremely proud that we have the consistency in both design and functionality that we worked on for almost a decade. This goes from the parameter interface with meaningful values in percent, milliseconds, Hertz, degrees – to the same beautiful font that’s used in the user interface, user manual, and so on. So both from the engineering and from the design points of view, we have a certain consistent style that’s everywhere in our products. None of this would have been possible without the excellent software foundation that my good friend Stephen Blinkhorn built for us at Sinevibes, and he should be proud of this too.
After starting with macOS, then Windows, what motivated you to do native Linux builds as well?
It was a moment when we realized that there are no real reasons not to do it! Our code is very clean and simple, with no platform-dependent bits at all, so we could do the builds very quickly as you have seen by yourself. We are also very happy when we can give our users more choice for where to run our plugins, and also collaborate with other musicians who might run a different OS than themselves.
What can we expect next from Sinevibes?
We have a lot of plugins from our older catalog that we are planning to bring back and re-develop in our newest cross-platform product format, so you can expect many of our other classics to gradually become available again. And there are, of course, many all-new products that we’re designing, including instruments.
Are you looking at plugins from other vendors, and if so, can you tell us 3 of your current favorites?
I personally have a few absolute favorites that are pretty much my “gold standards” when testing any experimental Sinevibes DSP or final plugin products in development. If you need only three... these would definitely be ReDominator by AudioRealism, Plasmonic by Rhizomatic Software, and microKORG by KORG. Each of the three just packs charisma and character, has a wide sonic range, and is very nicely designed. I don’t just “use” those; I rely on them; they’re permanently in my DAW project templates.